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EDIT: Just realized after posting that I posted it to the wrong forum. I meant to post it in Homebrew. Would someone please move it to the appropriate section?The following results are what I feel are correct for a generic region that legitimately has four separate seasons. I didn't reference any scientific data because that'd take way too long and I don't care that much. Please critique at will. It's entirely possible that I could have overlooked something or made a mistake.
Weather
Warmer Than Usual | Colder Than Usual | Precipitation* | Rare |
1-5 | 46-49 | 57-81 | 98-100 |
1-20 | 66-70 | 77-89 | 98-100 |
1-20 | 48-67 | 77-89 | 98-100 |
1-5 | 46-59 | 70-89 | 98-100 |
Warmer Than Usual | Colder Than Usual | Precipitation | Rare |
5% | 5% | 35% | 3% |
20% | 5% | 13% | 3% |
20% | 20% | 13% | 3% |
5% | 15% | 20% | 3% |
![Dnd Dnd](/uploads/1/3/4/3/134370551/212291065.jpg)
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Notes:
Dmg Crossing Dnd Map
- You could use the DMG p109 Wind & Precipitation tables for more complexity.
- DMG p110 has rules for strong wind and heavy precipitation
- Strong wind could also modify Fly speed, instead of preventing it, depending on the direction of the wind and flying (e.g. half speed for headwind and plus half speed for tailwind)
- A d4 could be rolled for determining the direction
The 'Rare' weather events are probably more of a combination of uncommon and rare events. They could include but aren't limited natural disasters. It could be something completely innocent and awe-inducing or severely deadly. You could even say the 'Rare' events aren't mutually exclusive from the regular weather, if you want. You could even mix the 'Rare'events. An example would be to mix firefly swarm with new moon and blooming flowers and it'd be similar to Bulbasaur's Mysterious Garden. I'd link to that, but still can't link so use this (bulbapedia.bulbagarden DOT net/wiki/EP051). That would absolutely constitute as a rare event. Below is an example list of events I could think of as being categorized as 'Rare'.
- Hurricane
- Tornado
- Hail/Sleet
- Blizzard
- Aurora Borealis/Australis
- Meteor shower
- Nearby landing of meteorite
- Dust storm
- Water spouts
- Massive lightning storm with no other effects (basically heat lightning)
- Moonbow
- Fire rainbow
- Swarm of fireflies at night
- Eclipse
- Absurd amount of fog
- Volcanic ash clouds from hundreds of miles away (I think it's called 'Pyroclastic flow')
- New moon
- Dust devil
- Wildfire
- Earthquake
- Sinkhole
- Swarm of stirge
- Drought
- Certain flowers that only bloom once per year, will bloom on this day
- Landslide/Avalanche
- Flash flood
- Tsunami
- Typhoon
- Super moon
- Stampede
Dmg Crossing Dnd 3
Tenday Forecasting
- Roll once on the Weather table
- The first result equals the first day
- For each following day, roll a 1d4
- Results: 1=Column before, 2/4=Same weather as previous day, 3=Column after
- If the previous day was Warmer Than Usual and a 1 is rolled for the next day, choose Typical for that day.
- There can only be one Rare weather event per four tendays
- A Rare weather event must be followed by a Typical weather day
- If a Rare weather event has already occurred within the past 40 days, then choose Precipitation
- Reroll on the Weather table for the beginning of each tenday
- You can use this algorithm for a 5 day forecast if you want to add more randomness. Hell, you can roll from the table each time, if you want. This algorithm is just to help create a smoother transition of weather so it's not 'hot > severe storm > cold > severe storm > etc.'
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